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    Kling 3 · THE STORYTELLER

    Kling 3 Prompt Guide — The Storyteller

    10 prompts for multi-shot, Elements and dialogue: portfolio stories, social and client-facing. Paste the English prompt as-is.

    📁 Portfolio

    3 prompts

    The Project in Your Hands

    Start inside a luxury living room — then pull back to reveal a miniature in the designer's hands. Upload a hero render + @designer Element (3 matching outfit shots, hands visible).

    GLOBAL: Keep @designer identical throughout — same face, hair, age and outfit. Photoreal cinematic quality, soft natural daylight, no text or logos.
    
    SHOT 1 — 4s: Start inside the uploaded luxury living room. Slow elegant dolly backward through the space, dust motes drifting in window light. Everything feels full-scale and real. Audio: quiet room tone, distant birds.
    
    SHOT 2 — 4s: The dolly-back continues and the room's edge is revealed as an open cross-section — this is an exquisitely detailed miniature model. The camera keeps pulling back until two careful hands are seen holding the glowing model in a dim studio.
    
    SHOT 3 — 4s: Medium shot: @designer holds the miniature at eye level, desk lamps and pinned sketches behind. They rotate it slowly; tiny warm lights flicker on inside the model, reflecting in their eyes. Audio: a single soft piano note as the lights ignite.
    
    SHOT 4 — 3s: @designer places the model on the desk beside open floor plans, looks to camera with a calm confident smile. Hold the final frame for one second.
    
    NEGATIVE: no text, no logo, no warped architecture, no bent lines, no extra fingers, no identity drift, no fisheye.

    Sketch Gateway

    The camera dives into a hand sketch; lines rise into 3D and exit into the built space. Upload a real sketch photo + finished render from a matching angle.

    SHOT 1 — 3s: Top-down macro on a real hand-drawn interior sketch on paper, pencil resting beside it. The camera begins a slow dive toward the drawn doorway in the sketch. Audio: soft pencil scratch, paper rustle.
    
    SHOT 2 — 4s: As the camera crosses the paper surface, the pencil lines rise off the page into three-dimensional wireframe walls around the lens — a world of floating graphite lines and paper texture, drifting eraser dust like snow. The camera glides forward through the line-drawn corridor.
    
    SHOT 3 — 4s: The wireframe surfaces begin filling in — plaster flows over the lines, oak floods the floor plane, glass crystallizes in the window frames, fabric and light bloom into place, progressively from the camera outward.
    
    SHOT 4 — 4s: The camera emerges through the final doorway into the fully built, photoreal finished interior matching the end reference. Slow settle into a wide hero frame, warm daylight. Hold for one second. Audio: rising airy score resolving into calm room tone.
    
    NEGATIVE: no text, no logo, no warped perspective, no bent lines, no cartoon look in the final shot, no people.

    One Orbit, Four Phases

    One continuous orbit — each quarter is a phase: demolition, structure, finishes, styling. Upload a site photo + finished render from a similar angle.

    One single continuous slow orbit (360 degrees) around the center of the same room. The camera never stops, never cuts visibly — the room transforms through construction phases as the orbit progresses. Photoreal.
    
    PHASE 1 (0–90°, 4s): Demolition — exposed brick, hanging wires, rubble, dust in hard work-lamp light. A sledgehammer leans against the wall. Audio: echoing site ambience, distant drilling.
    
    PHASE 2 (90–180°, 4s): As the camera passes a concrete pillar, the room is now structural work — new stud walls, fresh screed floor, ducts and pipes, morning light through unglazed openings. Audio: rhythmic hammering fading in and out.
    
    PHASE 3 (180–270°, 4s): Passing a doorway wipe, the room is in finishing — painted walls, oak flooring half-laid in a visible diagonal line, electricians' ladders, protective film on new windows. Audio: sanding, quiet radio.
    
    PHASE 4 (270–360°, 3s): The final quarter reveals the completed styled interior in warm evening light — furniture, lighting, art in place, matching the final reference. The orbit settles into a locked hero frame. Audio: all site noise resolves into calm music and silence.
    
    NEGATIVE: no visible cuts, no warped architecture, no bent lines, no people morphing, no text, no logo.

    📱 Social

    4 prompts

    Material Rain

    An empty white shell — controlled material rain until the last frame matches your render. Upload empty shell + finished render, same camera angle.

    A pristine empty white room shell, soft diffused daylight from tall windows. Locked-off camera, identical framing throughout — the room transforms, the camera does not move.
    
    SHOT 1 — 3s: Silence, then wide oak floor planks begin raining down in slow motion, each plank rotating mid-air and clicking perfectly into place across the floor, a gentle wave from back to front. Audio: soft rhythmic wooden clicks.
    
    SHOT 2 — 4s: Furniture descends — a sculptural sofa, armchairs, a stone coffee table — each piece landing with soft realistic weight, cushions compressing slightly on impact then settling. Brass light fixtures lower from above and switch on one by one.
    
    SHOT 3 — 4s: Curtains unfurl down the windows like slow waterfalls, a rug rolls itself open, books and ceramics drift onto shelves. Warm evening light gradually replaces the cold white.
    
    SHOT 4 — 3s: The finished room matches the final reference exactly. Everything settles, one cushion softly exhales. Hold the completed frame. Audio: one warm resolving chord.
    
    NEGATIVE: no people, no text, no logo, no floating leftovers, no warped furniture, no bent architectural lines, no camera movement.

    Furniture Ballet

    The designer conducts furniture into place like an orchestra. Upload @designer Element (3 shots, hands visible) + empty/partial room render, symmetrical wide angle.

    GLOBAL: Keep @designer identical throughout — same face, hair, outfit. A bright empty high-end apartment, symmetrical wide framing, photoreal, elegant and slightly surreal.
    
    SHOT 1 — 3s: Wide symmetrical shot. @designer stands centered in the empty room, back to camera, and slowly raises both hands like an orchestra conductor. The room holds its breath. Audio: a single string note tuning.
    
    SHOT 2 — 4s: On the first gesture, a sofa slides gracefully in from the left and rotates into place; two armchairs glide from the right in mirrored arcs. Each movement lands exactly on a musical beat. The furniture moves like dancers — smooth, weighted, precise.
    
    SHOT 3 — 4s: Faster now: a dining table pirouettes into position, chairs tuck themselves in one by one, a rug unrolls under everything mid-motion, pendant lights descend and ignite on the downbeat. @designer's gestures grow bolder, conducting the crescendo.
    
    SHOT 4 — 4s: Final chord: everything freezes perfectly placed. @designer lowers their hands, turns to camera with a small knowing smile. Slow push-in to a confident close-up. Hold.
    
    NEGATIVE: no identity drift, no warped furniture, no collisions, no extra people, no text, no logo, no bent lines.

    Miniature on the Blueprint

    A tiny designer walks the printed plan; then pull back to the real designer above. Full-body Element shots are required.

    GLOBAL: Keep @designer identical in both scales — same face, hair, outfit. Photoreal, tilt-shift miniature aesthetic in shots 1–3.
    
    SHOT 1 — 3s: Macro shot across a printed floor plan on a desk. A tiny, hand-sized @designer walks confidently along a corridor line on the paper, hands in pockets, inspecting the plan like a giant blueprint city. Audio: tiny footsteps on paper.
    
    SHOT 2 — 4s: As they pass each room, thin white miniature walls rise up from the printed lines around them — desk-scale architecture assembling in their wake. They tap a drawn doorway; a tiny door swings open.
    
    SHOT 3 — 4s: The miniature rooms fill with matchbox-scale furniture sprouting from the plan's symbols. Tiny warm lights switch on. @designer stands in the miniature living room, looks straight up at the sky — directly into the camera.
    
    SHOT 4 — 4s: Smooth pull-back and scale reveal: the camera rises to show the full-size real @designer leaning over the desk, looking down at the plan with a smile, studio lamp glowing. Hold the final frame.
    
    NEGATIVE: no identity drift between scales, no warped plan lines, no text or logo, no extra fingers, no fisheye.

    The Empty Shell

    Talk to camera in a concrete shell while the space builds behind you, synced to the words. Dialogue in English (Hebrew audio not supported).

    GLOBAL: Keep @designer identical throughout — same face, hair, outfit. @designer stays sharply in focus at frame center; the transformation happens behind and around them. Photoreal, steady slow push-in for the whole film.
    
    SHOT 1 — 4s: @designer stands in a raw concrete shell facing camera, confident and warm. [Speaker: Designer] "This is what we started with." Behind them: bare concrete, hanging cables, cold daylight. Audio: hollow echo.
    
    SHOT 2 — 4s: [Speaker: Designer] "First — warmth." As they speak, oak flooring flows across the ground behind them like a tide, and warm plaster rolls up the walls. The echo softens as materials arrive.
    
    SHOT 3 — 4s: [Speaker: Designer] "Then — light, and life." Pendant lights descend and ignite, furniture assembles in fast elegant motion, curtains unfurl, greenery blooms on shelves — all behind them while they never look back.
    
    SHOT 4 — 3s: The push-in lands on a medium close-up. [Speaker: Designer] "Welcome home." They step aside with a small gesture, fully revealing the finished glowing interior. Hold.
    
    NEGATIVE: no identity drift, no lip-sync errors, no warped background furniture, no bent lines, no text, no logo.

    🤝 Client-Facing

    3 prompts

    The Before-After Door

    Open a door in the old apartment — beyond the threshold is the renovated home, one continuous move. Upload before + after + @designer Element.

    GLOBAL: Keep @designer identical throughout — same face, hair, outfit. One continuous flowing camera move across the whole film. Photoreal.
    
    SHOT 1 — 4s: Handheld-smooth tracking shot follows @designer walking through the old apartment — peeling paint, dusty floor, harsh bare bulb light, taped boxes. They reach a closed white door and rest a hand on the handle. Audio: echoing footsteps on concrete, distant street noise.
    
    SHOT 2 — 4s: The door opens and warm golden light spills through the crack onto @designer's face. The camera follows them through the doorway; exactly at the threshold, the world changes — sound becomes soft and warm, light becomes honeyed.
    
    SHOT 3 — 4s: Continuous move: we are now inside the fully renovated apartment — warm oak, sculpted lighting, perfect styling. @designer walks slowly through it, brushing a fingertip along the new stone counter. Audio: soft warm score, gentle room tone.
    
    SHOT 4 — 3s: @designer turns back toward the open door — through it, the old apartment is still visible in cold light. They smile and gently close the door. Hold the final frame.
    
    NEGATIVE: no identity drift, no warped architecture, no bent door frame, no text, no logo, no extra people, no jarring cut at the threshold.

    Moodboard Comes Alive

    A real moodboard awakens — swatches fly off and assemble the room. Upload a top-down moodboard photo + the room built from those materials.

    SHOT 1 — 3s: Top-down shot of a real designer moodboard: fabric swatches, a marble sample, oak veneer, a paint card, pinned inspiration photos. A gentle breeze lifts the corner of one linen swatch. Audio: quiet studio room tone, paper flutter.
    
    SHOT 2 — 4s: The samples peel off the board and rise into the air in slow motion — swatches, stone chip, wood veneer, brass handle — orbiting gently around the camera as it tilts up from the desk into open space. Threads of fabric unravel and stretch into full curtains mid-air.
    
    SHOT 3 — 5s: Each floating sample expands into its real element: the marble chip grows into a kitchen island, the oak veneer unfolds plank by plank into flooring, the paint card washes color across rising walls, the pinned photo of a chair becomes the actual chair landing softly in place.
    
    SHOT 4 — 3s: Wide hero shot of the completed room built entirely from the moodboard materials, matching the final reference. Everything settles. Slow push-in, hold one second. Audio: soft fabric whooshes resolving into one warm chord.
    
    NEGATIVE: no text, no logo, no warped furniture, no bent lines, no people, no cluttered chaos — every motion controlled and elegant.

    The Reveal Moment — with Dialogue

    Guide a client eyes-closed into the finished project, with dialogue and reaction. English dialogue only. Elements: @designer + @client.

    GLOBAL: Keep @designer and @client identical throughout — same faces, hair, outfits. Warm handheld documentary feel, photoreal, golden afternoon light.
    
    SHOT 1 — 4s: Handheld tracking shot: @designer gently guides @client by the shoulders through the entry hall, @client's eyes closed, both smiling. [Speaker: Designer] "Keep them closed... almost there." Audio: footsteps on oak, soft laughter.
    
    SHOT 2 — 3s: They stop at the center of the finished living room. @designer steps back, checks the room one last time, takes a breath. [Speaker: Designer] "Okay. Open your eyes."
    
    SHOT 3 — 4s: Close-up on @client's face as her eyes open — a beat of stunned silence, then her hands rise to her mouth, eyes shining. [Speaker: Client] "Oh my god... this is our home?" Camera slowly arcs around her reaction.
    
    SHOT 4 — 4s: Wide reveal shot from behind them both: the completed luxury interior glowing in golden light, @client turning in place taking it in, @designer watching her with quiet pride. Audio: warm emotional score swelling softly, then settling. Hold.
    
    NEGATIVE: no identity drift, no extra people, no text, no logo, no warped room, no exaggerated cartoonish acting.

    Pro tip

    Golden rule: good reference = good result. Clear faces, natural light, no filters. Kling dialogue supports English, Chinese, Japanese, Korean and Spanish — not Hebrew.

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