10 prompts for multi-shot, Elements and dialogue: portfolio stories, social and client-facing. Paste the English prompt as-is.
3 prompts
Start inside a luxury living room — then pull back to reveal a miniature in the designer's hands. Upload a hero render + @designer Element (3 matching outfit shots, hands visible).
GLOBAL: Keep @designer identical throughout — same face, hair, age and outfit. Photoreal cinematic quality, soft natural daylight, no text or logos.
SHOT 1 — 4s: Start inside the uploaded luxury living room. Slow elegant dolly backward through the space, dust motes drifting in window light. Everything feels full-scale and real. Audio: quiet room tone, distant birds.
SHOT 2 — 4s: The dolly-back continues and the room's edge is revealed as an open cross-section — this is an exquisitely detailed miniature model. The camera keeps pulling back until two careful hands are seen holding the glowing model in a dim studio.
SHOT 3 — 4s: Medium shot: @designer holds the miniature at eye level, desk lamps and pinned sketches behind. They rotate it slowly; tiny warm lights flicker on inside the model, reflecting in their eyes. Audio: a single soft piano note as the lights ignite.
SHOT 4 — 3s: @designer places the model on the desk beside open floor plans, looks to camera with a calm confident smile. Hold the final frame for one second.
NEGATIVE: no text, no logo, no warped architecture, no bent lines, no extra fingers, no identity drift, no fisheye.The camera dives into a hand sketch; lines rise into 3D and exit into the built space. Upload a real sketch photo + finished render from a matching angle.
SHOT 1 — 3s: Top-down macro on a real hand-drawn interior sketch on paper, pencil resting beside it. The camera begins a slow dive toward the drawn doorway in the sketch. Audio: soft pencil scratch, paper rustle.
SHOT 2 — 4s: As the camera crosses the paper surface, the pencil lines rise off the page into three-dimensional wireframe walls around the lens — a world of floating graphite lines and paper texture, drifting eraser dust like snow. The camera glides forward through the line-drawn corridor.
SHOT 3 — 4s: The wireframe surfaces begin filling in — plaster flows over the lines, oak floods the floor plane, glass crystallizes in the window frames, fabric and light bloom into place, progressively from the camera outward.
SHOT 4 — 4s: The camera emerges through the final doorway into the fully built, photoreal finished interior matching the end reference. Slow settle into a wide hero frame, warm daylight. Hold for one second. Audio: rising airy score resolving into calm room tone.
NEGATIVE: no text, no logo, no warped perspective, no bent lines, no cartoon look in the final shot, no people.One continuous orbit — each quarter is a phase: demolition, structure, finishes, styling. Upload a site photo + finished render from a similar angle.
One single continuous slow orbit (360 degrees) around the center of the same room. The camera never stops, never cuts visibly — the room transforms through construction phases as the orbit progresses. Photoreal.
PHASE 1 (0–90°, 4s): Demolition — exposed brick, hanging wires, rubble, dust in hard work-lamp light. A sledgehammer leans against the wall. Audio: echoing site ambience, distant drilling.
PHASE 2 (90–180°, 4s): As the camera passes a concrete pillar, the room is now structural work — new stud walls, fresh screed floor, ducts and pipes, morning light through unglazed openings. Audio: rhythmic hammering fading in and out.
PHASE 3 (180–270°, 4s): Passing a doorway wipe, the room is in finishing — painted walls, oak flooring half-laid in a visible diagonal line, electricians' ladders, protective film on new windows. Audio: sanding, quiet radio.
PHASE 4 (270–360°, 3s): The final quarter reveals the completed styled interior in warm evening light — furniture, lighting, art in place, matching the final reference. The orbit settles into a locked hero frame. Audio: all site noise resolves into calm music and silence.
NEGATIVE: no visible cuts, no warped architecture, no bent lines, no people morphing, no text, no logo.3 prompts
Open a door in the old apartment — beyond the threshold is the renovated home, one continuous move. Upload before + after + @designer Element.
GLOBAL: Keep @designer identical throughout — same face, hair, outfit. One continuous flowing camera move across the whole film. Photoreal.
SHOT 1 — 4s: Handheld-smooth tracking shot follows @designer walking through the old apartment — peeling paint, dusty floor, harsh bare bulb light, taped boxes. They reach a closed white door and rest a hand on the handle. Audio: echoing footsteps on concrete, distant street noise.
SHOT 2 — 4s: The door opens and warm golden light spills through the crack onto @designer's face. The camera follows them through the doorway; exactly at the threshold, the world changes — sound becomes soft and warm, light becomes honeyed.
SHOT 3 — 4s: Continuous move: we are now inside the fully renovated apartment — warm oak, sculpted lighting, perfect styling. @designer walks slowly through it, brushing a fingertip along the new stone counter. Audio: soft warm score, gentle room tone.
SHOT 4 — 3s: @designer turns back toward the open door — through it, the old apartment is still visible in cold light. They smile and gently close the door. Hold the final frame.
NEGATIVE: no identity drift, no warped architecture, no bent door frame, no text, no logo, no extra people, no jarring cut at the threshold.A real moodboard awakens — swatches fly off and assemble the room. Upload a top-down moodboard photo + the room built from those materials.
SHOT 1 — 3s: Top-down shot of a real designer moodboard: fabric swatches, a marble sample, oak veneer, a paint card, pinned inspiration photos. A gentle breeze lifts the corner of one linen swatch. Audio: quiet studio room tone, paper flutter.
SHOT 2 — 4s: The samples peel off the board and rise into the air in slow motion — swatches, stone chip, wood veneer, brass handle — orbiting gently around the camera as it tilts up from the desk into open space. Threads of fabric unravel and stretch into full curtains mid-air.
SHOT 3 — 5s: Each floating sample expands into its real element: the marble chip grows into a kitchen island, the oak veneer unfolds plank by plank into flooring, the paint card washes color across rising walls, the pinned photo of a chair becomes the actual chair landing softly in place.
SHOT 4 — 3s: Wide hero shot of the completed room built entirely from the moodboard materials, matching the final reference. Everything settles. Slow push-in, hold one second. Audio: soft fabric whooshes resolving into one warm chord.
NEGATIVE: no text, no logo, no warped furniture, no bent lines, no people, no cluttered chaos — every motion controlled and elegant.Guide a client eyes-closed into the finished project, with dialogue and reaction. English dialogue only. Elements: @designer + @client.
GLOBAL: Keep @designer and @client identical throughout — same faces, hair, outfits. Warm handheld documentary feel, photoreal, golden afternoon light.
SHOT 1 — 4s: Handheld tracking shot: @designer gently guides @client by the shoulders through the entry hall, @client's eyes closed, both smiling. [Speaker: Designer] "Keep them closed... almost there." Audio: footsteps on oak, soft laughter.
SHOT 2 — 3s: They stop at the center of the finished living room. @designer steps back, checks the room one last time, takes a breath. [Speaker: Designer] "Okay. Open your eyes."
SHOT 3 — 4s: Close-up on @client's face as her eyes open — a beat of stunned silence, then her hands rise to her mouth, eyes shining. [Speaker: Client] "Oh my god... this is our home?" Camera slowly arcs around her reaction.
SHOT 4 — 4s: Wide reveal shot from behind them both: the completed luxury interior glowing in golden light, @client turning in place taking it in, @designer watching her with quiet pride. Audio: warm emotional score swelling softly, then settling. Hold.
NEGATIVE: no identity drift, no extra people, no text, no logo, no warped room, no exaggerated cartoonish acting.Golden rule: good reference = good result. Clear faces, natural light, no filters. Kling dialogue supports English, Chinese, Japanese, Korean and Spanish — not Hebrew.
Open a new project and build a multi-shot story with Kling 3 in Studio 2.0.
📱 Social
4 prompts
Material Rain
An empty white shell — controlled material rain until the last frame matches your render. Upload empty shell + finished render, same camera angle.
Furniture Ballet
The designer conducts furniture into place like an orchestra. Upload @designer Element (3 shots, hands visible) + empty/partial room render, symmetrical wide angle.
Miniature on the Blueprint
A tiny designer walks the printed plan; then pull back to the real designer above. Full-body Element shots are required.
The Empty Shell
Talk to camera in a concrete shell while the space builds behind you, synced to the words. Dialogue in English (Hebrew audio not supported).